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Man of Steel World Engine beam sequence adaptation

Man of Steel World Engine beam sequence adaptation — Video von @Israa_Ali2077 mit Hailuo 03. Sieh dir das Video und den Originalbeitrag an, um den Kontext zu verstehen.

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This was difficult😅but Minimax design did it @Hailuo_AI #MiniMaxDesign Cinematic adaptation of Man of Steel's World Engine — Zack Snyder's beam sequence — rebuilt for MiniMax H3. The challenge was to reduce the 3 km scale of the World Engine machine to 120 meters. You are welcome to try the prompt on Seedance and share it, because I think Seedance logic was needed here. Prompt 👇 update your hero character and split into 3 or 2 clips to get it accurate from the first time: Photorealistic cinematic 4K 16:9 | Hero vs World Engine | Man of Steel beam sequence adaptation | Full 30s continuous CHARACTER : Male 27 years 1.90m athletic muscular build short black wavy hair, golden amber eyes bioluminescent, skin olive, face jaw clenched exertion. Costume: matte black tactical bodysuit armor plates chest shoulders thighs, bright golden yellow bioluminescent circuit lines: chest Y-shaped central, shoulders circular, forearms vertical lines, gloves knuckles, knees. Circuits overload bright flickering, no damage intact. No cape. No helmet. WORLD ENGINE — : Leg height 120-150m visible cropped beyond frame top, leg diameter 18-22m each, two legs visible left and right beyond frame edges, curved inward like quadruped arches, distance between legs 80-100m at base. Material: black obsidian-metallic wet layered adaptive plating, modular megastructure with horizontal segmentation, internal moving components, golden yellow energy channels glowing inside cracks along legs. Underside: massive circular ring structure right side frame with golden channels, central belly dark metallic with debris. Upper core: not fully visible cropped off top, only bright white light source. Environment: cracked rocky ground dark desaturated, radial fractures 12-15m from fists, debris rocks suspended floating upward small to medium size, dust smoke atmospheric haze, near-darkness stormy, distant fire embers orange faint. BEAM — ACCURATE: Solid white atmospheric column 25-35m diameter, 35% frame width in close-up, 15% in wide, vertical center, overexposed white core with lightning-like ionized edges, volumetric light scattering, dust particles illuminated, not laser. Generates upward lift debris. SEQUENCE — FULLY ACCURATE TO VIDEO 0-30s: [0.0-1.5s] START KNEELING NO IMPACT — Low angle ground level — the man on both knees, both fists punched deep into cracked earth, head DOWN looking at ground, cracks spreading radially from fists and knees forward, golden circuits bright on arms and chest, debris beginning to lift, beam white pillar behind as backlight center, legs massive sides beyond edges left and right. [1.5-4.0s] HEAD UP RESISTING — Same low angle — slowly lifts head up to look into beam, face visible jaw clenched brow compressed, hair blown backward by beam pressure, neck tendons visible, fists still planted cracks deepening 12-15m, dust ring expanding outward, debris floating higher. [4.0-7.0s] CAMERA PUSH IN TO FACE + STAND PREP — Type B extreme close traveling from fist up arm across chest to face, gold circuits pulsing at ground contact, arrives at face golden eyes focused upward into white column. [7.0-10.5s] RISE TO STANDING + SCREAM CHARGE — Drives up from both knees to standing, ground fractures deeper radial, dust blast ring expanding, gold circuits maximum overload bright, body leaning 30 degrees into beam, accelerating forward towards beam base, mouth open exertion scream, cheeks taut hair blown flat backward, arms pumping, feet driving compression marks. [10.5-14.0s] WIDE SCALE PULL — Type A wide — camera pulls back rapidly showing tiny silhouette charging into beam base, legs fill sides beyond edges, beam center 35% width solid white, debris field suspended, figure swallowed by white light at base. [14.0-19.0s] ASCEND ALL LIGHT — the man launches upward into beam column vertically accelerating, inside all white column swallowed, silhouette visible with gold glow inside white, legs massive sides beyond frame, camera tilt up followin…

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