MotionVideo.me2008
한국어

Three.js island arcade game Skyhold

Three.js island arcade game Skyhold — @slash1sol의 Opus 5.5 작품. 영상과 크리에이터의 원본 게시물에서 작품의 배경을 확인하세요.

0:30 · 125 좋아요 · 수집 당시 데이터 · 3.9K 조회수 · 수집 당시 데이터

크리에이터 게시물

크리에이터 게시물과 원래 작품 제목은 원문으로 유지합니다.

this is f*cking insane.. One person and Opus 5.5 shipped a game with a leaderboard that rejects fake scores in under 5 hours, and wrote down every prompt. No engine, no asset store, no build step. Just three.js, Playwright and ffmpeg on one machine. The game is Skyhold. Houses arrive by balloon, every drop tips the island, and past 15° the rim slides into the clouds. • The build > The first prompt was ~700 words, written like a design doc. 46 minutes of Opus. > One 41-minute pass for $12.94 turned a cozy sandbox into a one-more-run arcade. > Day 2 added the leaderboard, the archipelago and a finale in 4 passes for $45.22. • Why it scales > One line in the first prompt makes window.render(t) step the real simulation. > That gives a frame-perfect trailer, scores the server can check, and the same physics at 60 and 144 Hz. > Send a score of 999,999 and the server answers "score not plausible". • The money > Your own game: rewarded ads the player picks, cosmetics, paid eras. No energy timers. > Faster route: sell the pipeline. Playable ads are this exact format, one rule, 30 seconds, one HTML file. The day 1 post pulled 13,328 views and 192 bookmarks in 24 hours. Every prompt, the trailer script and the route to the stores are in the article below ↓

크리에이터의 게시물이며 검증된 생성 프롬프트는 아닙니다.

원본 게시물 ↗

제목, 게시물, 스타일을 검색하세요. Enter를 눌러 결과를 확인하세요.