2:39A 3D MMORPG prototype in Three.js
A 3D MMORPG prototype in Three.js — Video von @PawelJLisowski mit Opus 5.5. Sieh dir das Video und den Originalbeitrag an, um den Kontext zu verstehen.
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Opus 5.5 is pretty good at game dev - I did use tripo3d for character models and mixamo for animations, but opus 5.5 handled all the wiring stuff, creating skill sfx and many others.
But here's thing many don't tell you: it still takes a shitton time to design a game that's actually fun to play.
But it's definitely super fun for gamer like me to be able to work on me dream MMORPG without having invest tens of thousands just to get basics. Took me to 2 weeks to get whole basic workflow running, now i can actually focus on filling world and adding content that I think will be fun.
Expecting that in 1-2 weeks will be ready to share playable demo in browser, three.js is pretty damn cool for this!
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