2:39Super Mario 64 running inside GTA 5 and Minecraft
Super Mario 64 running inside GTA 5 and Minecraft — فيديو من @Roxx_0x باستخدام Opus 5.5. شاهد الفيديو واقرأ منشور المبدع الأصلي لفهم السياق.
2:07 · 92 إعجاب في بيانات المصدر · 3.9K مشاهدة في بيانات المصدر
منشور المبدع
نحتفظ بمنشورات المبدعين وعناوين الأعمال الأصلية بلغتها الأصلية.
THIS IS F*CKING CURSED
opus 5.5 put Mario and Minecraft inside GTA 5, and the oldest one is still running its own code from 1996
WHAT IS RUNNING INSIDE THAT CITY
→ GTA 5 owns the streets, the traffic, the weather and every light falling on the roof he is standing on
→ Minecraft owns the blocks, the inventory and whatever takes the damage
→ Super Mario 64 owns exactly one thing, and it is the thing you are holding the controller for
WHY HE MOVES LIKE THAT
→ Super Mario 64 was decompiled years ago, and that decompilation got packaged into a library that hands Mario's movement and rendering to any engine willing to ask
→ it loads a real cartridge image at runtime to pull his textures and his animation data, so not one frame of him is redrawn
→ the power meter in the corner is not a copy of his health bar. it is his health bar, running the code it ran on the N64
WHAT HAS TO AGREE EVERY SINGLE FRAME
→ three engines, three coordinate systems, and none of them were ever written to be told where they are
→ Mario's collision comes from a build that has never seen a traffic lane or a skyscraper, so the city's ground has to be handed to him as geometry he can understand
→ GTA keeps rebuilding the city from its own data, so everything foreign in the frame has to re-assert itself the second the engine looks away
→ opus 5.5 rebuilt none of it. it wired three finished code bases together and spent the whole job making them agree
nobody moved Mario into this city
a 1996 binary is asked where he is, every frame, and Los Santos draws whatever it answers
هذا نص منشور المبدع وليس نصًا توجيهيًا تم التحقق منه.




