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Sword combat animations from static 3D model

Sword combat animations from static 3D model — Vídeo de @romance0x com Fable 5.5. Assista ao vídeo e leia a publicação original para entender o contexto.

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🚨 Fable 5.5 turned a static 3D model into a full sword combat set. No animator, no mocap, no Unreal artist One Tripo 3D model. Blue hair, sword, stiff T-pose, the kind of asset that normally costs a week of rigging work. Fed into Fable 5.5. What came back: a spin slash with pink and blue trails, an ice skill that cracks the floor under her feet, a moon strike with snowflakes floating around, and a clean idle stance between every move. The timing is the part that stands out. The wind up, the hit, the recovery. It has real weight and rhythm, not just limbs moving around. A year ago this was a studio pipeline. Today it's one afternoon and a chat window. Animators, worried yet? 👀

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