0:53Living 3D model generated from GitHub issues
Living 3D model generated from GitHub issues — @0xWast3 による Opus 5.5 の作品。動画と作者の原投稿から作品の背景を確認できます。
0:36 · 166 いいね(収録時のデータ) · 16.1K 再生(収録時のデータ)
作者の投稿
作者の投稿と元の作品タイトルは原文のまま掲載しています。
Anthropic turned one GitHub request into a living 3D model that answers every new issue with a rebuilt version of itself
Opus 5.5 builds the whole system from that first request, from geometry and rig to the viewer and the pipeline behind it.
> REQUEST - one issue describes the object in plain words, nothing else needed
> BUILD - mesh, rig and materials generated and committed as editable source files
> VIEW - a browser viewer added to the repo so anyone can spin the model instantly
> LISTEN - every new issue is read as a change request against the current model
> PATCH - only what changed gets rebuilt, then a pull request opens with a fresh render
A 3D asset is normally a dead file. Someone exports it once, and every later change means opening the software again.
Here the model stays alive inside the repo. Ask for a longer handle or a softer material, and it answers in a pull request.
Each pull request carries a new render, so the change gets reviewed by eye before anyone merges it.
Because the source is code and not a binary blob, every version is diffable. You see exactly which part moved and why.
Rejected changes cost nothing. Close the pull request and the model stays exactly as it was.
Teams already run software this way. Running a 3D model like a codebase is the part nobody had wired up.
The first request, the repo layout and one full issue-to-render cycle are pinned in the article.
これは作者の投稿であり、検証済みの生成プロンプトではありません。




