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Workflow for building a cozy fishing game

Workflow for building a cozy fishing game — Vidéo de @rewind02 avec Opus 5.5. Regardez la vidéo et lisez la publication originale pour comprendre son contexte.

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here's how to build a cozy fishing game with opus 5.5 + blender + unity 6... the trick is never asking for "a fishing game" in one prompt, but there's a smart way to set it up: - step 1: connect opus 5.5 to blender (blender mcp) and to unity 6 (unity mcp) - step 2: write a 1-page game doc first: top-down camera, row > find a spot > cast > reel, a creel with 8 slots, time of day - step 3: in blender, opus builds the assets: the rowboat, the fisher with the straw hat, the cabin, the dock, rocks, pines - step 4: export everything as .fbx with one stylized palette, so the whole world matches - step 5: in unity 6, opus lays out the level: the river, the waterfall pool, shallow water shaders, fish swimming in schools - step 6: then the systems, one at a time: rowing controls, fishing spot triggers, casting, a tension bar for reeling, the fish list - step 7: last, the ui: the creel counter (3/8), the "new fishing spot" popup, a catch card ("silver bream"), button hints who does what: - blender: every mesh and material - unity 6: the world, water, physics, ui - opus 5.5: modeling scripts, c# scripts, scene setup in both apps - you: playtest and say what feels off and the rule that saves the project... build one system and play it before the next. if rowing feels bad, casting will feel worse

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