MotionVideo.me2008
한국어

Workflow for building a cozy fishing game

Workflow for building a cozy fishing game — @rewind02의 Opus 5.5 작품. 영상과 크리에이터의 원본 게시물에서 작품의 배경을 확인하세요.

0:14 · 1.1K 좋아요 · 수집 당시 데이터 · 48.5K 조회수 · 수집 당시 데이터

크리에이터 게시물

크리에이터 게시물과 원래 작품 제목은 원문으로 유지합니다.

here's how to build a cozy fishing game with opus 5.5 + blender + unity 6... the trick is never asking for "a fishing game" in one prompt, but there's a smart way to set it up: - step 1: connect opus 5.5 to blender (blender mcp) and to unity 6 (unity mcp) - step 2: write a 1-page game doc first: top-down camera, row > find a spot > cast > reel, a creel with 8 slots, time of day - step 3: in blender, opus builds the assets: the rowboat, the fisher with the straw hat, the cabin, the dock, rocks, pines - step 4: export everything as .fbx with one stylized palette, so the whole world matches - step 5: in unity 6, opus lays out the level: the river, the waterfall pool, shallow water shaders, fish swimming in schools - step 6: then the systems, one at a time: rowing controls, fishing spot triggers, casting, a tension bar for reeling, the fish list - step 7: last, the ui: the creel counter (3/8), the "new fishing spot" popup, a catch card ("silver bream"), button hints who does what: - blender: every mesh and material - unity 6: the world, water, physics, ui - opus 5.5: modeling scripts, c# scripts, scene setup in both apps - you: playtest and say what feels off and the rule that saves the project... build one system and play it before the next. if rowing feels bad, casting will feel worse

크리에이터의 게시물이며 검증된 생성 프롬프트는 아닙니다.

원본 게시물 ↗

제목, 게시물, 스타일을 검색하세요. Enter를 눌러 결과를 확인하세요.