2:39Skyhold island balancing game in Three.js
Skyhold island balancing game in Three.js — Vidéo de @RetroChainer avec Opus 5.5. Regardez la vidéo et lisez la publication originale pour comprendre son contexte.
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Publication du créateur
Les publications et les titres originaux sont conservés dans leur langue d’origine.
$12.94 OF OPUS 5.5 TURNED A COZY SANDBOX INTO A GAME PEOPLE REPLAY. THE WHOLE GAME TOOK 4 HOURS 40 MINUTES AND ZERO IMAGE FILES.
this is skyhold. houses come down on balloons, every one tips the island, and past 15° the edge slides into the clouds. lose five and it flips.
every house, cloud and balloon is drawn in code. 14,918 lines, three.js, no engine.
nine opus passes. the receipt:
→ 46 min for the first build, from a ~700-word prompt written like a design doc
→ 41 min and $12.94 for the arcade loop
→ 4 passes and $45.22 for the leaderboard, the archipelago and a finale
send the leaderboard a 999,999 and it answers "score not plausible".
the money part is the one i'd steal. apps run playable ads, and those are this exact format: one rule, 30 seconds, one html file.
getting it on google play costs $25.
the full build and both money routes are in the article.
two houses go over the edge at second 10. watch which one goes first.
Il s’agit du texte du créateur, pas d’un prompt de génération vérifié.




