2:39Skyhold island balancing game in Three.js
Skyhold island balancing game in Three.js — Vídeo de @RetroChainer com Opus 5.5. Assista ao vídeo e leia a publicação original para entender o contexto.
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$12.94 OF OPUS 5.5 TURNED A COZY SANDBOX INTO A GAME PEOPLE REPLAY. THE WHOLE GAME TOOK 4 HOURS 40 MINUTES AND ZERO IMAGE FILES.
this is skyhold. houses come down on balloons, every one tips the island, and past 15° the edge slides into the clouds. lose five and it flips.
every house, cloud and balloon is drawn in code. 14,918 lines, three.js, no engine.
nine opus passes. the receipt:
→ 46 min for the first build, from a ~700-word prompt written like a design doc
→ 41 min and $12.94 for the arcade loop
→ 4 passes and $45.22 for the leaderboard, the archipelago and a finale
send the leaderboard a 999,999 and it answers "score not plausible".
the money part is the one i'd steal. apps run playable ads, and those are this exact format: one rule, 30 seconds, one html file.
getting it on google play costs $25.
the full build and both money routes are in the article.
two houses go over the edge at second 10. watch which one goes first.
Este é o texto do criador, não um prompt de geração verificado.




