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Skyhold island balancing game in Three.js

Skyhold island balancing game in Three.js — @RetroChainer의 Opus 5.5 작품. 영상과 크리에이터의 원본 게시물에서 작품의 배경을 확인하세요.

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크리에이터 게시물

크리에이터 게시물과 원래 작품 제목은 원문으로 유지합니다.

$12.94 OF OPUS 5.5 TURNED A COZY SANDBOX INTO A GAME PEOPLE REPLAY. THE WHOLE GAME TOOK 4 HOURS 40 MINUTES AND ZERO IMAGE FILES. this is skyhold. houses come down on balloons, every one tips the island, and past 15° the edge slides into the clouds. lose five and it flips. every house, cloud and balloon is drawn in code. 14,918 lines, three.js, no engine. nine opus passes. the receipt: → 46 min for the first build, from a ~700-word prompt written like a design doc → 41 min and $12.94 for the arcade loop → 4 passes and $45.22 for the leaderboard, the archipelago and a finale send the leaderboard a 999,999 and it answers "score not plausible". the money part is the one i'd steal. apps run playable ads, and those are this exact format: one rule, 30 seconds, one html file. getting it on google play costs $25. the full build and both money routes are in the article. two houses go over the edge at second 10. watch which one goes first.

크리에이터의 게시물이며 검증된 생성 프롬프트는 아닙니다.

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