2:39Ghost-hunting game built in Unity 6
Ghost-hunting game built in Unity 6 — Video von @rewind02 mit Opus 5.5. Sieh dir das Video und den Originalbeitrag an, um den Kontext zu verstehen.
0:24 · 632 Likes im Quelldatensatz · 30.9K Aufrufe im Quelldatensatz
Beitrag des Urhebers
Beiträge und Originaltitel bleiben in ihrer Ausgangssprache erhalten.
i built a ghost-hunting game in unity 6 with claude opus 5.5...
a haunted mansion, a vacuum pack, rooms that come back to life when you catch the ghost
no code written by hand
the trick is never asking for “a ghost game” in one prompt
who does what:
- unity 6: the mansion, lighting, physics, ui
- blender + meshy: the hero, armchairs, plates, the fountain
- elevenlabs: vacuum hum, ghost wails, doors
- opus 5.5: c# scripts, scene setup, play tests, bug reports
- you: play it and say what feels off
and the rule that saves the project... one system per prompt, and commit after every system that works
one bad batch then costs you seconds
i like to get the ghost capture feeling good in grey boxes first
there’s a smart way to set it up in article👇🏻
Dies ist der Beitragstext, kein überprüfter Generierungs-Prompt.




