2:39Ghost-hunting game built in Unity 6
Ghost-hunting game built in Unity 6 — @rewind02의 Opus 5.5 작품. 영상과 크리에이터의 원본 게시물에서 작품의 배경을 확인하세요.
0:24 · 632 좋아요 · 수집 당시 데이터 · 30.9K 조회수 · 수집 당시 데이터
크리에이터 게시물
크리에이터 게시물과 원래 작품 제목은 원문으로 유지합니다.
i built a ghost-hunting game in unity 6 with claude opus 5.5...
a haunted mansion, a vacuum pack, rooms that come back to life when you catch the ghost
no code written by hand
the trick is never asking for “a ghost game” in one prompt
who does what:
- unity 6: the mansion, lighting, physics, ui
- blender + meshy: the hero, armchairs, plates, the fountain
- elevenlabs: vacuum hum, ghost wails, doors
- opus 5.5: c# scripts, scene setup, play tests, bug reports
- you: play it and say what feels off
and the rule that saves the project... one system per prompt, and commit after every system that works
one bad batch then costs you seconds
i like to get the ghost capture feeling good in grey boxes first
there’s a smart way to set it up in article👇🏻
크리에이터의 게시물이며 검증된 생성 프롬프트는 아닙니다.




