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Ghost-hunting game built in Unity 6

Ghost-hunting game built in Unity 6 — Vídeo de @rewind02 con Opus 5.5. Mira el vídeo y lee la publicación original para conocer su contexto.

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i built a ghost-hunting game in unity 6 with claude opus 5.5... a haunted mansion, a vacuum pack, rooms that come back to life when you catch the ghost no code written by hand the trick is never asking for “a ghost game” in one prompt who does what: - unity 6: the mansion, lighting, physics, ui - blender + meshy: the hero, armchairs, plates, the fountain - elevenlabs: vacuum hum, ghost wails, doors - opus 5.5: c# scripts, scene setup, play tests, bug reports - you: play it and say what feels off and the rule that saves the project... one system per prompt, and commit after every system that works one bad batch then costs you seconds i like to get the ghost capture feeling good in grey boxes first there’s a smart way to set it up in article👇🏻

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