2:39Unity 6制作的幽灵捕捉游戏
Unity 6制作的幽灵捕捉游戏,由 @rewind02 使用 Opus 5.5 创作。观看视频,阅读创作者原帖,了解作品背景。
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创作者帖子
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i built a ghost-hunting game in unity 6 with claude opus 5.5...
a haunted mansion, a vacuum pack, rooms that come back to life when you catch the ghost
no code written by hand
the trick is never asking for “a ghost game” in one prompt
who does what:
- unity 6: the mansion, lighting, physics, ui
- blender + meshy: the hero, armchairs, plates, the fountain
- elevenlabs: vacuum hum, ghost wails, doors
- opus 5.5: c# scripts, scene setup, play tests, bug reports
- you: play it and say what feels off
and the rule that saves the project... one system per prompt, and commit after every system that works
one bad batch then costs you seconds
i like to get the ghost capture feeling good in grey boxes first
there’s a smart way to set it up in article👇🏻
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