2:39Ghost-hunting game built in Unity 6
Ghost-hunting game built in Unity 6 — @rewind02 による Opus 5.5 の作品。動画と作者の原投稿から作品の背景を確認できます。
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作者の投稿
作者の投稿と元の作品タイトルは原文のまま掲載しています。
i built a ghost-hunting game in unity 6 with claude opus 5.5...
a haunted mansion, a vacuum pack, rooms that come back to life when you catch the ghost
no code written by hand
the trick is never asking for “a ghost game” in one prompt
who does what:
- unity 6: the mansion, lighting, physics, ui
- blender + meshy: the hero, armchairs, plates, the fountain
- elevenlabs: vacuum hum, ghost wails, doors
- opus 5.5: c# scripts, scene setup, play tests, bug reports
- you: play it and say what feels off
and the rule that saves the project... one system per prompt, and commit after every system that works
one bad batch then costs you seconds
i like to get the ghost capture feeling good in grey boxes first
there’s a smart way to set it up in article👇🏻
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